Weapon Change
Spell Continuous

Weapon Change

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Once during each of your Standby Phases: You can pay 700 Life Points, then target 1 Warrior or Machine-Type monster you control; switch the current ATK and DEF of that target until the end of your opponent's next turn.




 
 
AI Power Analysis
UtilityConfidence: MediumEvaluated Jun 15, 2025
36± 7/ 100
Power Score
Intrinsic 35
Deck 37

Weapon Change — Power Evaluation

Final Score: 36 ± 7 · Confidence: Medium

  • Intrinsic: 35 · Deck: 37 · Meta: provisional
  • Primary role: Utility

Why it scores here

Weapon Change's value comes entirely from a repeatable ATK/DEF swap, not from stats — as a Spell it has no ATK/DEF to score on, and its power does not rise with the numbers on its targets. It converts high-DEF Warrior/Machine walls such as Stone Statue of the Aztecs, Big Shield Gardna, and Destiny HERO - Defender into attackers, but it converts only one target, only during your own Standby Phase, and costs 700 LP each time, so it never builds a board or disrupts the opponent. It appears in just 4 recorded decks and 0 combos, which places its practical value in niche DEF-tech shells rather than in a competitive engine.

Axis scores

Axis Score Evidence
Accessibility 35 Continuous Spell with no observed tutor or starter route, run as a 2-3-of in only 4 decks (avg 2.75 copies), so it must be drawn naturally (observed).
Combo & Conversion 27 Combos evidence shows 0 appearances, 0 as_starter, 0 as_material, and 0 as_payoff; it swaps one target's stats and builds no board (observed).
Resource Economy 25 -700 LP per activation with no card advantage, no search, and no GY/banish refuel — a strict cost for a single stat swap (verified).
Effect & Interaction 15 The effect only changes your own monster's ATK/DEF and provides no negation, removal, or disruption of the opponent (verified).
Material Utility 10 As a Continuous Spell it has no body, Level, Attribute, or Tuner value and cannot be used as material for a Summon (verified).
Resilience & Flexibility 38 It stays on the field and repeats every Standby Phase, but any Spell/Trap removal turns it off and it only functions while you control a Warrior or Machine (inferred).
Deck-Building Efficiency 42 No garnet and no lock, but it demands a dedicated Warrior/Machine DEF shell and 700 LP per swap, so it only earns slots in specific builds (inferred).

Calculation

Weight profile: Utility / no clear role (default). Intrinsic ≈ 35, Deck ≈ 37, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Repeatable ATK/DEF swap every Standby Phase while it stays on the field
  • Turns high-DEF Warrior/Machine walls (Stone Statue of the Aztecs, Big Shield Gardna, Destiny HERO - Defender) into attackers
  • Fits alongside observed defense tech such as Wall of Disruption, D2 Shield, Shrink, Mirror Wall, and Fairy Box
  • Continuous Spell with no cost to place and no self-lock, so it is not a garnet

Weaknesses

  • 700 LP cost on every single activation, which adds up over a duel
  • Only targets a Warrior or Machine-Type monster you control, limiting other decks
  • Activates only during your own Standby Phase, making it very slow
  • Provides no disruption, negation, or removal against the opponent
  • One Spell/Trap removal ends the effect, and removing the target blanks the activation
  • Zero recorded combo appearances and only 4 recorded decks

Counters / choke points

  • Mystical Space Typhoon
  • Cosmic Cyclone
  • Twin Twisters
  • Harpie's Feather Duster
  • Lightning Storm
  • Removal aimed at the targeted Warrior or Machine monster

Best use

Niche repeatable ATK/DEF-swap utility for DEF-focused Warrior or Machine decks. Decks: DEF-based Warrior/Machine shells (Stone Statue of the Aztecs, Big Shield Gardna, Destiny HERO - Defender), Speedroid, Destiny HERO, Guardian. Suggested copies: 2.

Evidence & gaps

  • Verified: Card text: Once during each of your Standby Phases, you can pay 700 LP to switch the current ATK and DEF of 1 Warrior or Machine-Type monster you control until the end of your opponent's next turn.; It is a Continuous Spell Card with no ATK/DEF and no archetype membership.
  • Observed: 4 recorded decks run it, all in the main deck, averaging 2.75 copies (distribution 1x2 and 3x3).; Decks span 4 different archetypes (Speedroid, Destiny HERO, Greed, Guardian) at 25% each.; Top partners co-deck at 100% (Wall of Disruption) and 75% (Stone Statue of the Aztecs, Big Shield Gardna, Destiny HERO - Defender, D2 Shield, Shrink, Mirror Wall, Fairy Box, Canyon, Pot of Desires, Morphing Jar, Cardcar D, Battle Mania, Cross Counter, Stronghold Guardian).; Combos evidence records 0 appearances, 0 as_starter, 0 as_searched, 0 as_material, 0 as_payoff, and 0 end-board inclusions.; 0 guide mentions and no usage_statistics rows available.
  • Inferred: Its practical value is limited to DEF-wall decks that can attack with Stone Statue of the Aztecs, Big Shield Gardna, or Destiny HERO - Defender.; Because it triggers only during the controller's Standby Phase and costs 700 LP per use, it is a slow, LP-taxing effect rather than a combo starter.; Any Spell/Trap removal or removal of the targeted monster blanks the effect for that turn.
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only deck sample is very small (4 decks)











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